The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
10 best books like The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Steven L. Kent): Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture, Console Wars: Sega, Nintendo, and the Battle that Defined a Generation, Super Mario: How Nintendo Conquered America, Power-Up: How Japanese Video Games Gave the World an Extra Life, Game Over, Press Start to Continue: How Nintendo Conquered the World, Replay: The History of Video Games, 1001 Video Games You Must Play Before You Die, Racing the Beam: The Atari Video Computer System, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier...
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Author | David Kushner |
ISBN | 0812972155 |
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream,...
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Author | Blake J. Harris |
ISBN | 0062276697 |
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized...
Super Mario: How Nintendo Conquered America
Author | Jeff Ryan |
ISBN | 1591844053 |
The story of Nintendo's rise and the beloved icon who made it possible.
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became...
Power-Up: How Japanese Video Games Gave the World an Extra Life
Author | Chris Kohler |
ISBN | 0744004241 |
BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler, is a unique book that gives readers an entertaining and authoritative look at the indelible influence the video gaming, particularly, Japanese gaming, has had on the world.Power-Up is the first English-language...
Game Over, Press Start to Continue: How Nintendo Conquered the World
Author | David Sheff |
ISBN | 0966961706 |
The riveting story of Nintendo's conquest of the interactive entertainment industry offering true tales filled with cocky arrogance, confidence and international intrigue that rival any novel. Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of...
Author | Tristan Donovan |
ISBN | 0956507204 |
A riveting account of the strange birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay...
Author | Tony Mott |
ISBN | 0789320908 |
For devoted gamers as well as those interested in groundbreaking graphic design, this is the first, most comprehensive, and only critical guide ever published to video games. The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published...
Racing the Beam: The Atari Video Computer System
A study of the relationship between platform and creative expression in the Atari VCS.
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility...
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
Defying...
Hackers: Heroes of the Computer Revolution
Author | Steven Levy |
ISBN | 0141000511 |
A mere fifteen years ago, computer nerds were seen as marginal weirdos, outsiders whose world would never resonate with the mainstream. That was before one pioneering work documented the underground computer revolution that was about to change our world forever. With groundbreaking profiles of...
Coders at Work: Reflections on the Craft of Programming
Author | Peter Seibel |
ISBN | 1430219483 |
Peter Seibel interviews 16 of the most interesting computer programmers alive today in Coders at Work, offering a brand-new companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words "at work" suggest, Peter Seibel focuses on how his interviewees...
Jacked: The Outlaw Story of Grand Theft Auto
Author | David Kushner |
ISBN | 0470936371 |
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and...
Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
Author | David L. Craddock |
ISBN | 0988409909 |
Two companies. Two opposing cultures. One multi-billion-dollar video-game empire.
Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard...
A Theory of Fun for Game Design
Author | Raph Koster |
ISBN | 1932111972 |
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining,...
Prepare to Meet Thy Doom: And More True Gaming Stories
Author | David Kushner |
ISBN | 1940493013 |
From "Masters of Doom" author, David Kushner, comes "Prepare to Meet Thy Doom”, a compilation of true gaming stories covering many facets of America’s biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business,...
1001 Movies You Must See Before You Die
Author | Steven Jay Schneider |
ISBN | 0764159070 |
Updated with brand-new entries to describe the most recent major motion pictures, this critically-acclaimed volume spans more than a century of moviemaking, concisely describing 1001 of the best films from around the world. New in this edition are entries to describe such film hits as "Lord of the...
1001 Albums You Must Hear Before You Die
Author | Robert Dimery |
ISBN | 0789313715 |
1001 Albums You Must Hear Before You Die is a highly readable list of the best, the most important, and the most influential pop albums from 1955 through 2003. Carefully selected by a team of international critics, each album is a groundbreaking work seminal to the understanding and appreciation of...